You may not realize it, but mobile engineers are probably treated as second-class citizens within your org. This isn’t because your company thinks less of mobile engineers, it’s just that the complex, cumbersome tasks required to get an app shipped to customers are a huge time and resource sink that gets shrugged off by management because this is just how things work.
Is sticking with this status quo enough? It can’t be all that bad, right? It’s the status quo for a reason. It’s fine. Lots of teams get by doing things that are just fine.
But the status quo actually is not enough and, in fact, it is not fine.
Mobile release processes aren’t necessarily completely broken, but for many teams release management exists somewhere on a continuum between ungovernable chaos to a frustrating annoyance. This is bad! Why is it bad? Because your org is:
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You may not realize it, but mobile engineers are probably treated as second-class citizens within your org. This isn’t because your company thinks less of mobile engineers, it’s just that the complex, cumbersome tasks required to get an app shipped to customers are a huge time and resource sink that gets shrugged off by management because this is just how things work.
Is sticking with this status quo enough? It can’t be all that bad, right? It’s the status quo for a reason. It’s fine. Lots of teams get by doing things that are just fine.
But the status quo actually is not enough and, in fact, it is not fine. Mobile release processes aren’t necessarily completely broken, but for many teams release management exists somewhere on a continuum between ungovernable chaos to a frustrating annoyance. This is bad! Why is it bad? Read on to find out.
Please enter your email and we'll send it to your inbox.
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